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The Major Arcana

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From The Gamemaster’s Tarot

The first 22 cards of the Tarot are the Major Arcana — cards without a suit: from The Fool, The Magician, all the way through to Judgement and The World.

Calling them “arcana” is, of course, a habit from divination. When in use as playing cards, these cards are simply the trump cards.

These are the most “important” cards, the ones that people remember most easily when thinking about the Tarot, and they’re also the ones to which we’ll be devoting the most attention.

Each card I’m dividing into a handful of sections: a brief description of how the card is interpreted, followed by some Friends & Foes, Hooks, Locations, Treasures, and Names.

Most of these things are just loose scraps of idea1, intended to help you flesh them out (or rewrite them entirely) to create your own characters and adventures.